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Local x,y = getScreenFromWorldPosition(l1, l2, l3) If isLineOfSightClear(px, py, pz, l1, l2, l3, false, false, false, true, false, false, false, localPlayer) then Local l1, l2, l3 = getElementPosition(marker) If getElementData(marker, "marker:custom") then Local Op3, Op4, Op5 = interpolateBetween(0.8, 0.8, 1.6, 1.0, 1.0, 2.1, progress, "SineCurve")įor _, marker in ipairs(getElementsByType 'marker') do Local progress = ((getTickCount() - anim_tick) / 3000) If getElementData(v, "marker:custom") then RenderCache = įor k,v in pairs(getElementsByType("marker", _, true)) do
If getElementData(marker, "marker:custom") = id then SetElementData(marker, "marker:custom", id) Local sx, sy = getScreenFromWorldPosition(x, y, z) Local x, y, z = getElementPosition(marker) Local dist = getDistanceBetweenPoints3D(px, py, pz, x, y, z) Local id, img, marker, r, g, b, cicle, rc, gc, bc = unpack(v) Local px,py,pz = getElementPosition(localPlayer) Texture = dxCreateTexture("Arquivos/marker.png")ĭxSetShaderValue(shwaeki, "MarkerSkin", texture)ĮngineApplyShaderToWorldTexture(shwaeki, "cj_w_grad") Shwaeki = dxCreateShader( "Arquivos/Castiel.fx" ) Marker client file that replaces all markers in the cityĪddEventHandler("onClientResourceStart", resourceRoot,
I have two MarkerCustom mods, the first one changes all markers, the other one has the marker I want but doesn't change them all, I wanted someone to merge these two mods into one